Combat Model
Basic Combat Concepts
- A character fights using player predefined Combinations
- A combo has 5 Tiers
- Each Tier has a certain number of slots that a player can fill with 'moves' from known Schools of Combat
- Each slot on a Tier will represent a possible move during combo execution.
- Example:
- Player A has 4 predefined combos. She executes Combo #2 by pressing the '2' key on her keyboard. A small timer starts as her character executes the Tier 1 Move from Combo-2. When the timer is up, she must press the '1'-'5' key to select the next move from the 5 options of the second Tier of Combo-2. She selects '3'. Again, a small timer starts. This process continues until her character completes the Tier 5 of Combo-2. At this point she can break the combo and use another, or begin another cycle through Combo-2
Damage Types / Resistance Types
- Piercing
- Slashing
- Crushing
- Energy
page_revision: 6, last_edited: 1237263906|%e %b %Y, %H:%M %Z (%O ago)





