Economic And Resource Model

Primary Units of Exchange (Currency)

Scrip

  • War Progress Scrip, or scrip for short, is awarded by the government of Ventrair. It can be used as common currency for purchasing goods or services.
  • Is a number that players have.
  • It is NOT a physical thing that can be carried
  • It cannot be traded to other players.
    • Sources:
      • Scrip Merchant
        • Does not drop off of Mobs/NPCs. Rather the game system will track the number of kills the player has and will allow for the issuing of Scrip from a 'Merchant'
  • Sinks:
    • Pay for Hirelings
      • Upfront cost
      • Cost over Time
    • Convert to Biomass
  • Summary (Idealistic):
  • (Scrip Gain due to NPC/Mob Kills) == (Scrip loss due to Hireling Costs) + (Scrip loss due to Conversion to Biomass via Game Controlled Converter)

Biomass

  • Biomass is a gelatinous fluid created from organic matter and life element. Biomass is the basic resource used for Currency, Component in Armor, Component in Weapons, Point Buy System for Skills, Construction, Farming, and creature Breeding.
  • Is an item that a player can have.
  • It can be carried in inventory and held in the bank.
  • It can be traded to other players.
  • Sources:
    • All living things are converted to Biomass upon death/destruction.
      • This is not a 100% Conversion.
      • Living things include: NPCs, PCs, Trees (and thus wood structures), plants, animals, etc.
    • Plants/crops
      • Will grow over time. As these plants grow, they become worth more Biomass.
      • Crops are a special kind of plant that will yield 'biomass over time'
      • All plants, crops included, may be Harvested for a one time Biomass return. Any plant that has been Harvested technically has 'died' and therefore will not provide any 'Yield over Time' bonuses.
  • Sinks:
    • All living things are converted to Biomass upon death/destruction, but not @ 100% so thus this acts as Biomass Sink also.
    • Possibly, Biomass may be used to fuel Energy weapons, though this is not decided as of yet.
  • Summary (Idealistic):
    • (Biomass gain due to YoT) + (Biomass gain due to Harvesting) == (Biomass loss due to Death) + (Biomass loss due to Energy Weapon use)

Secondary Units of Exchange (Resources)

  • Metals
    • Iron
    • Steel
    • Copper
  • Wood
    • Ironwood
    • Cedar
    • Pine
    • Oak
  • Seeds
    • Seeds for growing all sorts of plants.
  • Animals
    • Horses
    • Cows
    • Donkeys
    • Sheep
    • Goats
    • Dogs
    • Cats
  • Animal Hides

Exchange Methods

  • The game system will only support Scrip to Biomass conversion.
  • Inevitably, the players will create a Biomass to Scrip conversion market. This will not happen if Scrip is untradeable to anyone other than a server controlled Merchant.
  • Additionally, if the Game's Scrip to Biomass exchange rate is not competitive, then the players will create their own Scrip to Biomass conversion market. This is potentially harmful because it removes a sink for Scrip. This will not happen if Scrip is untradeable to anyone other than a server controlled Merchant.

Model Variable Controls

  • The amount of Scrip given per NPC/Mob Kill can be adjusted globally and on a per mob type basis.
  • The percentage of Biomass dropped per NPC/Mob/PC Kill can be adjusted globally and on a per mob type/PC/Guild basis.
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License