Mobserver Py
from multiverse.mars import * from multiverse.mars.core import * from multiverse.mars.objects import * from multiverse.mars.util import * from multiverse.mars.plugins import * from multiverse.mars.behaviors import * from multiverse.msgsys import * from multiverse.server.math import * from multiverse.server.plugins import * from multiverse.server.objects import * from multiverse.server.engine import * from multiverse.server.util import * from java.lang import * class WolfFactory (ObjectFactory): def makeObject(self, spawnData, instanceOid, loc): obj = ObjectFactory.makeObject(self, spawnData, instanceOid, loc) wolfLoc = InstanceClient.getMarkerPoint(instanceOid, "wolfmarker") # add behavior behav = RadiusRoamBehavior() behav.setCenterLoc(wolfLoc) behav.setRadius(1000) obj.addBehavior(BaseBehavior()) obj.addBehavior(behav) obj.addBehavior(CombatBehavior()) obj.addBehavior(SteeringBehavior()) # <- My new line (This comment is not in the code) return obj ObjectFactory.register("WolfFactory", WolfFactory("Wolf")) class ZombieFactory (ObjectFactory): def makeObject(self, spawnData, instanceOid, loc): obj = ObjectFactory.makeObject(self, spawnData, instanceOid, loc) zombieLoc = InstanceClient.getMarkerPoint(instanceOid, "zombiemarker") behav = PatrolBehavior() behav.addWaypoint(zombieLoc) behav.addWaypoint(loc) obj.addBehavior(BaseBehavior()) obj.addBehavior(behav) obj.addBehavior(CombatBehavior()) return obj ObjectFactory.register("ZombieFactory", ZombieFactory("Zombie")) welcomeQuest = MarsCollectionQuest() welcomeQuest.setName("Welcome Ashore") welcomeQuest.setDesc("Welcome ashore! Talk to my twin, she has a job for you.") welcomeQuest.setObjective("Talk to the other npc") welcomeQuest.addReward("Bronze Longsword") collectQuest = MarsCollectionQuest() collectQuest.setName("Get some skins") collectQuest.setDesc("Kill a wolf and bring me the skin and bones") collectQuest.setObjective("Collect 1 Wolf Skin and 1 Wolf Bones") collectQuest.addQuestPrereq("Welcome Ashore") collectQuest.addCollectionGoal(MarsCollectionQuest.CollectionGoal("Wolf Skin", 1)) collectQuest.addCollectionGoal(MarsCollectionQuest.CollectionGoal("Wolf Bones", 1)) collectQuest.addReward("Leather Boots") wolfQuest = MarsKillQuest() wolfQuest.setName("Kill The Wolves") wolfQuest.setDesc("Please kill 2 wolves for me.") wolfQuest.setObjective("Kill 2 Wolves") wolfQuest.setCashReward(1000) wolfQuest.setKillGoal(MarsKillQuest.KillGoal("Wolf", 2)) wolfQuest.addReward("Leather Tunic") class Npc1Factory (ObjectFactory): def makeObject(self, spawnData, instanceOid, loc): obj = ObjectFactory.makeObject(self, spawnData, instanceOid, loc) behav = QuestBehavior() behav.startsQuest(welcomeQuest) obj.addBehavior(behav) return obj ObjectFactory.register("Npc1Factory", Npc1Factory("Human Female Leather")) class Npc2Factory (ObjectFactory): def makeObject(self, spawnData, instanceOid, loc): obj = ObjectFactory.makeObject(self, spawnData, instanceOid, loc) behav = QuestBehavior() behav.endsQuest(welcomeQuest) behav.startsQuest(collectQuest) behav.endsQuest(collectQuest) obj.addBehavior(behav) return obj ObjectFactory.register("Npc2Factory", Npc2Factory("Human Female Leather")) class SoldierTrainerFactory (ObjectFactory): def makeObject(self, spawnData, instanceOid, loc): obj = ObjectFactory.makeObject(self, spawnData, instanceOid, loc) return obj ObjectFactory.register("SoldierTrainerFactory", SoldierTrainerFactory("Human Female Trainer")) Log.debug("done with mobserver.py")
page_revision: 3, last_edited: 1216137612|%e %b %Y, %H:%M %Z (%O ago)





